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Factories

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Revision as of 04:48, 18 July 2025 by Hoppermori (talk | contribs)

A good way to think about how factories work in the Mainframe is that it's a reverse manufacturing system:

You start with a Blueprint -> Requirements -> Gather & Process -> Build

Ask yourself, "What do I need to make this Blueprint?", then design a factory run by NikNaks to build it!

Example Factory

Place a target blueprint with a Builder NikNak. When the required resources are met, the Builder will build the mesh.

Place the factory components that other NikNaks can use to obtain the natural resources.

Example designs might include processing machines such as sawmills, conveyor paths, and drop zones.

Now bring in the right NikNaks who might be willing to do your tasks!

If you have good rapport with them, they will start contributing to your Builder's needs.

Strategic Factory Design

The way to think about designing your factories are:

  1. Creating processed goods out of raw materials
  2. Moving goods and materials around space

Factories gather, process, and deliver materials to the builder, which is driven by a blueprint.

The blueprint what materials and what quantity must be presented.

Then a Builder NikNak takes the resources and builds the schematic in the blueprint!

A well designed factory should be autonomous!

How Factories affect your NikNaks

Working at factories wears NikNaks out - they get tired.

For every NikNak that works at your factory, you should make sure that they have a Bed and a house for sleeping at night!

NikNaks need to sleep at night to recharge...