Blueprints: Difference between revisions
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== How to Create a Blueprint == | == How to Create a Blueprint == | ||
You can [[Magic Wand]] select groups of voxels | You can [[Magic Wand]] select groups of voxels, then click on "paper" in your hotbar. | ||
You can clone | You can clone an existing blueprint by selecting it in your hotbar, and then clicking on "paper". | ||
== Blueprint Composition == | == Blueprint Composition == |
Revision as of 02:21, 13 July 2025
A Blueprint is a recipe that describes how to create a mesh using base materials of Chiseled Voxels. You can find them in the world, or make your own out by Magic Wand selecting voxels.
That way, you can exchange a fixed number of resources, apply a blueprint, and it can be made. You can compose blueprints together. Using this technique, you can build up your own tech tree.
You can build factories to make parts of the tech tree, and chain it together. What the tech tree is, you can define yourself using blueprints. There is a view in the game that shows the tech tree.
How to Create a Blueprint
You can Magic Wand select groups of voxels, then click on "paper" in your hotbar.
You can clone an existing blueprint by selecting it in your hotbar, and then clicking on "paper".
Blueprint Composition
Blueprints can be:
- Atomic (e.g. wheel)
- Composed (e.g. a car blueprint that uses wheel blueprints)
A great tech tree design considers how each blueprint can be atomic, so that other blueprints can reference it in flexible ways. This is called Composability.
Composable, reusable blueprint designs are better for factory manufacturing.
Factory Manufactoring
To build a blueprint, players must have the number of resources required to build the blueprint. Then, if you open the blueprint in your inventory, you can click "build". This will convert the resources in your inventory into an item mesh of what you've just built. Then, you can place this anywhere in the world.