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* Composed (e.g. a car blueprint that uses wheel blueprints)
* Composed (e.g. a car blueprint that uses wheel blueprints)


To build a blueprint, players must have the number of resources required to build the blueprint. Then, if you open the blueprint in your inventory, you can click "build". This will convert the resources in your inventory into an item mesh of what you've just built. Then, you can place this anywhere in the world.
A great tech tree design considers how each blueprint can be atomic, so that other blueprints can reference it in flexible ways. This is called Composability.


== Modular Blueprint Designs ==
Composable, reusable blueprint designs are better for factory manufacturing.


If you design each blueprint to be modular, then other blueprints can reference it. For example, you can design a wheel blueprint that the car blueprint can reference.
To build a blueprint, players must have the number of resources required to build the blueprint. Then, if you open the blueprint in your inventory, you can click "build". This will convert the resources in your inventory into an item mesh of what you've just built. Then, you can place this anywhere in the world.
 
Composable, reusable blueprint designs are better for factory manufacturing.


== How to Create a Blueprint ==
== How to Create a Blueprint ==

Revision as of 02:19, 13 July 2025

A Blueprint is a recipe that describes how to create a mesh using base materials of Chiseled Voxels. You can find them in the world, or make your own out by Magic Wand selecting voxels.

That way, you can exchange a fixed number of resources, apply a blueprint, and it can be made. You can compose blueprints together. Using this technique, you can build up your own tech tree.

You can build factories to make parts of the tech tree, and chain it together. What the tech tree is, you can define yourself using blueprints. There is a view in the game that shows the tech tree.

Blueprint Composition

Blueprints can be:

  • Atomic (e.g. wheel)
  • Composed (e.g. a car blueprint that uses wheel blueprints)

A great tech tree design considers how each blueprint can be atomic, so that other blueprints can reference it in flexible ways. This is called Composability.

Composable, reusable blueprint designs are better for factory manufacturing.

To build a blueprint, players must have the number of resources required to build the blueprint. Then, if you open the blueprint in your inventory, you can click "build". This will convert the resources in your inventory into an item mesh of what you've just built. Then, you can place this anywhere in the world.

How to Create a Blueprint

You can magic wand select groups of voxels to turn into a mesh. Right before turning it into a mesh, you have the option of creating a blueprint if you have "paper" in your inventory.

You can create duplicates of blueprints by selecting a blueprint, and then selecting an empty paper.