|
|
Line 1: |
Line 1: |
| A good way to think about how factories work in the Mainframe is that it's a reverse manufacturing system:
| |
|
| |
|
| You start with a [[Blueprints | Blueprint]] -> Requirements -> Gather & Process -> Build
| |
|
| |
| Ask yourself, "What do I need to make this Blueprint?", then design a factory run by [[NikNaks]] to build it!
| |
|
| |
| == Overview ==
| |
|
| |
| Place a target blueprint with a [[Builder]] NikNak. When the required resources are met and placed in the [[Loading Zone]], the Builder will build the mesh.
| |
|
| |
| Design the factory layout needed for obtaining the resources for completing your blueprint (i.e. processing machines, conveyor paths, and loading zones)
| |
|
| |
| Bring in the right NikNaks who are well suited to do your tasks! If you have good rapport, they will start working at your factory!
| |
|
| |
| == Example: Hovercraft Factory ==
| |
|
| |
| What happens in your factory:
| |
| # Place a Hovercraft Blueprint
| |
| # A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts
| |
| # NikNak claims tasks from the pool
| |
|
| |
| Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber
| |
|
| |
| Set up stations for:
| |
| * mining drill for aluminum ore
| |
| * harvester pad for rubber plants
| |
| * Quarry pit for crystals
| |
| * junk yard for salvaging circuit boards
| |
|
| |
| You can design:
| |
| * paths between stations that are easy to navigate
| |
| * systems for traveling faster (think: highways)
| |
| * bins for dropping off specific materials
| |
| * conveyor belts for faster automatic transportation of goods
| |
|
| |
| == Strategic Design Principles ==
| |
|
| |
| High-level strategies for setting up a good factory.
| |
|
| |
| === Flow efficiency ===
| |
|
| |
| What's the weakest / slowest part of your factory?
| |
|
| |
| If you improve that, then your output will be greater
| |
|
| |
| === What resources are available in your base? ===
| |
|
| |
| Optimize for what's needed for your blueprint!
| |
|
| |
| === Efficient NikNak navigation ===
| |
|
| |
| How to layout your factory so it's easy for NikNaks to get around?
| |
|
| |
| == Taking care of your NikNaks ==
| |
|
| |
| Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don't collapse forever!
| |
|
| |
| For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.
| |