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Ask yourself, "What do I need to make this Blueprint?", then design a factory run by [[NikNaks]] to build it!
Ask yourself, "What do I need to make this Blueprint?", then design a factory run by [[NikNaks]] to build it!


== Example Factory ==
== Overview ==


Place a target blueprint with a [[Builder]] NikNak. When the required resources are met, the Builder will build the mesh.
Place a target blueprint with a [[Builder]] NikNak. When the required resources are met, the Builder will build the mesh.
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Bring in the right NikNaks who are well suited to do your tasks! If you have good rapport, they will start working at your factory!
Bring in the right NikNaks who are well suited to do your tasks! If you have good rapport, they will start working at your factory!
== Example: Hovercraft Factory ==
# Place a Hovercraft Blueprint
# A task pool is generated based on the raw materials: mine, process, deliver parts
# NikNak claims tasks from the pool
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber
Set up stations for:
* mining drill for aluminum ore
* harvester pad for rubber plants
* Quarry pit for crystals
* junk yard for salvaging circuit boards


== Strategic Design Principles ==
== Strategic Design Principles ==

Revision as of 05:46, 18 July 2025

A good way to think about how factories work in the Mainframe is that it's a reverse manufacturing system:

You start with a Blueprint -> Requirements -> Gather & Process -> Build

Ask yourself, "What do I need to make this Blueprint?", then design a factory run by NikNaks to build it!

Overview

Place a target blueprint with a Builder NikNak. When the required resources are met, the Builder will build the mesh.

Design the factory layout needed for obtaining the resources for completing your blueprint (i.e. processing machines, conveyor paths, and drop zones)

Bring in the right NikNaks who are well suited to do your tasks! If you have good rapport, they will start working at your factory!

Example: Hovercraft Factory

  1. Place a Hovercraft Blueprint
  2. A task pool is generated based on the raw materials: mine, process, deliver parts
  3. NikNak claims tasks from the pool

Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber

Set up stations for:

  • mining drill for aluminum ore
  • harvester pad for rubber plants
  • Quarry pit for crystals
  • junk yard for salvaging circuit boards

Strategic Design Principles

High-level strategies for setting up a good factory.

Flow efficiency

What's the weakest / slowest part of your factory?

If you improve that, then your output will be greater

What resources are available in your base?

Optimize for what's needed for your blueprint!

Efficient NikNak navigation

How to layout your factory so it's easy for NikNaks to get around?

Taking care of your NikNaks

Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don't collapse forever!

For every NikNak that works at your factory, you should make sure they have a Bed and a House for sleeping at night.