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A blueprint defines how a mod is made out of base materials. That way, you can exchange a fixed number of resources, apply a blueprint, and it can be made. You can chain blueprints together. Using this technique, you can build up your own tech tree.
A blueprint defines how a mod is made out of base materials. That way, you can exchange a fixed number of resources, apply a blueprint, and it can be made. You can chain blueprints together. Using this technique, you can build up your own tech tree.


Blueprints make up the tech tree of the game
You can build factories to make parts of the tech tree, and chain it together. What the tech tree is, you can define yourself using blueprints. There is a view in the game that shows the tech tree.


Blueprints are a voxel layout. But not free materials.
== Building using Blueprints ==


To build a blueprint, players must:
To build a blueprint, players must have the number of resources required to build the blueprint. Then, if you open the blueprint in your inventory, you can click "build". This will convert the resources in your inventory into an item mesh of what you've just built. Then, you can place this anywhere in the world.


- supply all materials


Modular blueprints:
== Modular Blueprint Designs ==


- encourage players to build small, re-useable blueprint modules
If you design each blueprint to be modular, then other blueprints can reference it. For example, you can design a wheel blueprint that the car blueprint can reference.


== Integration with Tech Tree ==
Composable, reusable blueprint designs are better for factory manufacturing.


Blueprints allow you to build your own custom tech tree.
== How to Create a Blueprint ==


- tie blueprint unlocks to:
You can magic wand select groups of voxels to turn into a mesh. Right before turning it into a mesh, you have the option of creating a blueprint if you have "paper" in your inventory.


Hacker mode
You can create duplicates of blueprints by selecting a blueprint, and then selecting an empty paper.


Magic wand select groups of voxels to turn into a mesh
== Documentation ==
* [[Blueprints]]
* [[Components]]
* [[Design Principles]]


[[Category:Modding]]
[[Category:Modding]]
== Guides ==
* [[Getting Started]]
* [[Advanced Configuration]]

Revision as of 01:48, 13 July 2025

A blueprint defines how a mod is made out of base materials. That way, you can exchange a fixed number of resources, apply a blueprint, and it can be made. You can chain blueprints together. Using this technique, you can build up your own tech tree.

You can build factories to make parts of the tech tree, and chain it together. What the tech tree is, you can define yourself using blueprints. There is a view in the game that shows the tech tree.

Building using Blueprints

To build a blueprint, players must have the number of resources required to build the blueprint. Then, if you open the blueprint in your inventory, you can click "build". This will convert the resources in your inventory into an item mesh of what you've just built. Then, you can place this anywhere in the world.


Modular Blueprint Designs

If you design each blueprint to be modular, then other blueprints can reference it. For example, you can design a wheel blueprint that the car blueprint can reference.

Composable, reusable blueprint designs are better for factory manufacturing.

How to Create a Blueprint

You can magic wand select groups of voxels to turn into a mesh. Right before turning it into a mesh, you have the option of creating a blueprint if you have "paper" in your inventory.

You can create duplicates of blueprints by selecting a blueprint, and then selecting an empty paper.