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A good way to think about how factories work in the Mainframe is that it's a reverse manufacturing system:
Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!


You start with a [[Blueprints | Blueprint]] -> Requirements -> Gather & Process -> Build
Funnel these resources to a builder NikNak who will build out a blueprint.


Ask yourself, "What do I need to make this Blueprint?", then design a factory run by [[NikNaks]] to build it!
Bring in the right NikNaks who are well suited to do your tasks!


== Example Factory ==
== Setting up ==
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.


Place a target blueprint with a [[Builder]] NikNak. When the required resources are met, the Builder will build the mesh.
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.


Place the factory components that other NikNaks can use to obtain the natural resources.
== NikNaks ==


Example designs might include processing machines such as sawmills, conveyor paths, and drop zones.
[[File:employing_a_niknak.jpeg|thumb|400px]]


Now bring in the right NikNaks who might be willing to do your tasks!
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:


If you have good rapport with them, they will start contributing to your Builder's needs.
* Select the resource region it collects from (draw it like a paintbrush!)
* (Optional) Select the NikNak processing action, or “None”
* Select a DropBox as its drop-off location.


== Strategic Factory Design ==
== Moving Resources ==
Moving around the world can take a long time.


The way to think about designing your factories are:
You can build “conveyor belts” using [[Sprites]] that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.
# Creating processed goods out of raw materials
# Moving goods and materials around space


Factories gather, process, and deliver materials to the builder, which is driven by a blueprint.
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!


The blueprint what materials and what quantity must be presented.
== Strategic Design Principles ==


Then a Builder NikNak takes the resources and builds the schematic in the blueprint!
High-level strategies for setting up a good factory.


A well designed factory should be autonomous!
=== Flow efficiency ===


== How Factories affect your NikNaks ==
What's the weakest / slowest part of your factory?


Working at factories wears NikNaks out - they get tired.
If you improve that, then your output will be greater


For every NikNak that works at your factory, you should make sure that they have a [[Bed]] and a house for sleeping at night!
=== What resources are available in your base? ===


NikNaks need to sleep at night to recharge...
Optimize for what's needed for your blueprint!
 
=== Efficient NikNak navigation ===
 
How to layout your factory so it's easy for NikNaks to get around?




[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 05:28, 21 July 2025

Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!

Funnel these resources to a builder NikNak who will build out a blueprint.

Bring in the right NikNaks who are well suited to do your tasks!

Setting up

[edit]

To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.

Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.

NikNaks

[edit]

Each NikNak has unique traits and skillsets. When assigning one to a factory, you:

  • Select the resource region it collects from (draw it like a paintbrush!)
  • (Optional) Select the NikNak processing action, or “None”
  • Select a DropBox as its drop-off location.

Moving Resources

[edit]

Moving around the world can take a long time.

You can build “conveyor belts” using Sprites that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.

Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!

Strategic Design Principles

[edit]

High-level strategies for setting up a good factory.

Flow efficiency

[edit]

What's the weakest / slowest part of your factory?

If you improve that, then your output will be greater

What resources are available in your base?

[edit]

Optimize for what's needed for your blueprint!

Efficient NikNak navigation

[edit]

How to layout your factory so it's easy for NikNaks to get around?