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In NikNak, you can create factories that are run by [[NikNaks]] to execute [[Blueprints]].
Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!


The way to think about designing your factories are:
Funnel these resources to a builder NikNak who will build out a blueprint.
# Creating processed goods out of raw materials
# Moving goods and materials around space


Factories gather, process, and deliver materials to the builder, which is driven by a blueprint.
Bring in the right NikNaks who are well suited to do your tasks!


The blueprint what materials and what quantity must be presented.
== Setting up ==
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.


Then a Builder NikNak takes the resources and builds the schematic in the blueprint!
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.


A well designed factory should be autonomous!
== NikNaks ==


== How Factories affect your NikNaks ==
[[File:employing_a_niknak.jpeg|thumb|400px]]


Working at factories wears NikNaks out - they get tired.
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:


For every NikNak that works at your factory, you should make sure that they have a [[Bed]] and a house for sleeping at night!
* Select the resource region it collects from (draw it like a paintbrush!)
* (Optional) Select the NikNak processing action, or “None”
* Select a DropBox as its drop-off location.
 
== Moving Resources ==
Moving around the world can take a long time.
 
You can build “conveyor belts” using [[Sprites]] that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.
 
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!
 
== Strategic Design Principles ==
 
High-level strategies for setting up a good factory.
 
=== Flow efficiency ===
 
What's the weakest / slowest part of your factory?
 
If you improve that, then your output will be greater
 
=== What resources are available in your base? ===
 
Optimize for what's needed for your blueprint!
 
=== Efficient NikNak navigation ===
 
How to layout your factory so it's easy for NikNaks to get around?


NikNaks need to sleep at night to recharge...


[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 05:28, 21 July 2025

Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!

Funnel these resources to a builder NikNak who will build out a blueprint.

Bring in the right NikNaks who are well suited to do your tasks!

Setting up

[edit]

To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.

Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.

NikNaks

[edit]

Each NikNak has unique traits and skillsets. When assigning one to a factory, you:

  • Select the resource region it collects from (draw it like a paintbrush!)
  • (Optional) Select the NikNak processing action, or “None”
  • Select a DropBox as its drop-off location.

Moving Resources

[edit]

Moving around the world can take a long time.

You can build “conveyor belts” using Sprites that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.

Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!

Strategic Design Principles

[edit]

High-level strategies for setting up a good factory.

Flow efficiency

[edit]

What's the weakest / slowest part of your factory?

If you improve that, then your output will be greater

What resources are available in your base?

[edit]

Optimize for what's needed for your blueprint!

Efficient NikNak navigation

[edit]

How to layout your factory so it's easy for NikNaks to get around?