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== NikNaks ==
== NikNaks ==
[[File:employing_a_niknak.jpeg|thumb|400px]]


Each NikNak has unique traits and skillsets. When assigning one to a factory, you:
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:
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Moving around the world can take a long time.
Moving around the world can take a long time.


You can build “conveyor belts” using Sprite NikNaks that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.
You can build “conveyor belts” using [[Sprites]] that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.


Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!
== Example: Hovercraft Factory ==
What happens in your factory:
# Place a Hovercraft Blueprint
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts
# NikNak claims tasks from the pool
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber
Set up stations for:
* mining drill for aluminum ore
* harvester pad for rubber plants
* Quarry pit for crystals
* junk yard for salvaging circuit boards
You can design:
* paths between stations that are easy to navigate
* systems for traveling faster (think: highways)
* bins for dropping off specific materials
* conveyor belts for faster automatic transportation of goods


== Strategic Design Principles ==
== Strategic Design Principles ==
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How to layout your factory so it's easy for NikNaks to get around?
How to layout your factory so it's easy for NikNaks to get around?
== Taking care of your NikNaks ==
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don't collapse forever!
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.




[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 05:28, 21 July 2025

Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!

Funnel these resources to a builder NikNak who will build out a blueprint.

Bring in the right NikNaks who are well suited to do your tasks!

Setting up

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To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.

Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.

NikNaks

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Each NikNak has unique traits and skillsets. When assigning one to a factory, you:

  • Select the resource region it collects from (draw it like a paintbrush!)
  • (Optional) Select the NikNak processing action, or “None”
  • Select a DropBox as its drop-off location.

Moving Resources

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Moving around the world can take a long time.

You can build “conveyor belts” using Sprites that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.

Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!

Strategic Design Principles

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High-level strategies for setting up a good factory.

Flow efficiency

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What's the weakest / slowest part of your factory?

If you improve that, then your output will be greater

What resources are available in your base?

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Optimize for what's needed for your blueprint!

Efficient NikNak navigation

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How to layout your factory so it's easy for NikNaks to get around?