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A Blueprint is a recipe that describes how to create a mesh using base materials of [[Chiseled Voxels]]. You can find them in the world, or make your own out by [[Magic Wand]] selecting voxels. That way, you can exchange a fixed number of resources, apply a blueprint, and it can be made. You can compose blueprints together. Using this technique, you can build up your own [[Tech Tree]]. You can build factories to make parts of the tech tree, and chain it together. What the tech tree is, you can define yourself using blueprints. There is a view in the game that shows the tech tree. == How to Create a Blueprint == You can [[Magic Wand]] select groups of voxels, then click on "paper" in your hotbar. You can clone an existing blueprint by selecting it in your hotbar, and then clicking on "paper". == Blueprint Composition == Blueprints can be: * Atomic (e.g. wheel) * Composed (e.g. a car blueprint that uses wheel blueprints) A great tech tree design considers how each blueprint can be atomic, so that other blueprints can reference it in flexible ways. This is called Composability. A marker of an advanced player is often that they design re-useable patterns that are useful in other configurations. Composable, reusable blueprint designs are better for factory manufacturing. == Using a Blueprint == To build a blueprint, players must have the number of resources required to execute the blueprint. If you open the blueprint in your inventory, you can click "build", then select either prop scale or human scale. This will convert the resources in your inventory into an item mesh of what you've just built. You can place this anywhere in the world. == Manufacturing Blueprints == You can mass manufacture blueprints using [[Factories]]! == Trading Blueprints == You can trade blueprints with other [[Avatars]]! Maybe they are people you know in real life, or maybe it's a [[FOSS]] or a [[PL80]] member! [[Category:Modding]]
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