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	<id>https://wiki.niknak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hoppermori</id>
	<title>NikNak Wiki - User contributions [en]</title>
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	<updated>2026-05-08T14:19:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=293</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=293"/>
		<updated>2025-07-21T05:46:22Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: /* Rescuing NikNaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
[[File:Rescuing_niknaks.jpeg|thumb|400px]]&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with the NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a [[Vacuum Tube]] in your backpack! Your backpack purifies the NikNak so they are no longer corrupt and aggressive. The NikNaks you&#039;ve purified are grateful for your help. Now they will contribute to your factory.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=292</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=292"/>
		<updated>2025-07-21T05:36:00Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: /* Rescuing NikNaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
[[File:Rescuing_niknaks.jpeg|thumb|400px]]&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with the NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a [[Vacuum Tube]] in your backpack! Your backpack purifies the NikNak so they are no longer corrupt and aggressive. NikNaks are grateful for your help. Now they will contribute to your factory.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=291</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=291"/>
		<updated>2025-07-21T05:35:17Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: /* Rescuing NikNaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
[[File:Rescuing_niknaks.jpeg|thumb|400px]]&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with the NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a [[Vacuum Tube]] in your backpack! Your backpack purifies the NikNak so that they are no longer corrupt and aggressive. NikNaks are grateful for your help, now they will contribute to your factory.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=290</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=290"/>
		<updated>2025-07-21T05:34:55Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: /* Rescuing NikNaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
[[File:Rescuing_niknaks.jpeg|thumb|400px]]&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with the NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a [[Vacuum Tube]] in your backpack! Your backpack purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factory until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=289</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=289"/>
		<updated>2025-07-21T05:34:43Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: /* Rescuing NikNaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
[[File:Rescuing_niknaks.jpeg|thumb|400px]]&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with the NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a [[Vacuum Tube]] in your backpack! Your backpack purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=288</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=288"/>
		<updated>2025-07-21T05:34:10Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: /* Rescuing NikNaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
[[File:Rescuing_niknaks.jpeg|thumb|400px]]&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with the NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a [[Vacuum Tube]] in your backpack! The action of vacuum them purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Vacuum_Tube&amp;diff=287</id>
		<title>Vacuum Tube</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Vacuum_Tube&amp;diff=287"/>
		<updated>2025-07-21T05:32:17Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: Created page with &amp;quot;A vacuum tube stores NikNaks in your Vacuum Pack.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A vacuum tube stores NikNaks in your [[Vacuum Pack]].&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Vacuum_Pack&amp;diff=286</id>
		<title>Vacuum Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Vacuum_Pack&amp;diff=286"/>
		<updated>2025-07-21T05:31:53Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: Created page with &amp;quot;This is a backpack that stores all the NikNaks that you have vacuumed up!  The backpack also purifies the NikNaks so that they are no longer corrupt and are loyal towards you now!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a backpack that stores all the NikNaks that you have vacuumed up!&lt;br /&gt;
&lt;br /&gt;
The backpack also purifies the NikNaks so that they are no longer corrupt and are loyal towards you now!&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=285</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=285"/>
		<updated>2025-07-21T05:29:26Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
[[File:Rescuing_niknaks.jpeg|thumb|400px]]&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a [[Vacuum Tube]] in your backpack! The action of vacuum them purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=File:Rescuing_niknaks.jpeg&amp;diff=284</id>
		<title>File:Rescuing niknaks.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=File:Rescuing_niknaks.jpeg&amp;diff=284"/>
		<updated>2025-07-21T05:28:59Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=283</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=283"/>
		<updated>2025-07-21T05:28:23Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.&lt;br /&gt;
&lt;br /&gt;
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== NikNaks ==&lt;br /&gt;
&lt;br /&gt;
[[File:employing_a_niknak.jpeg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* (Optional) Select the NikNak processing action, or “None”&lt;br /&gt;
* Select a DropBox as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== Moving Resources ==&lt;br /&gt;
Moving around the world can take a long time.&lt;br /&gt;
&lt;br /&gt;
You can build “conveyor belts” using [[Sprites]] that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.&lt;br /&gt;
&lt;br /&gt;
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=282</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=282"/>
		<updated>2025-07-21T05:28:13Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
[[File:employing_a_niknak.jpeg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.&lt;br /&gt;
&lt;br /&gt;
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* (Optional) Select the NikNak processing action, or “None”&lt;br /&gt;
* Select a DropBox as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== Moving Resources ==&lt;br /&gt;
Moving around the world can take a long time.&lt;br /&gt;
&lt;br /&gt;
You can build “conveyor belts” using [[Sprites]] that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.&lt;br /&gt;
&lt;br /&gt;
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=File:Employing_a_niknak.jpeg&amp;diff=281</id>
		<title>File:Employing a niknak.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=File:Employing_a_niknak.jpeg&amp;diff=281"/>
		<updated>2025-07-21T05:27:49Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Sprites&amp;diff=280</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Sprites&amp;diff=280"/>
		<updated>2025-07-21T05:27:02Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites are a type of NikNak that carries DropBoxes on its head!&lt;br /&gt;
&lt;br /&gt;
They move resources around in your[[Factories | Factory]]&lt;br /&gt;
&lt;br /&gt;
[[File:sprite.jpeg|thumb|400px]]&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== MVPs of the factory! ==&lt;br /&gt;
Sprites really are the MVPs of your factory... without them it would be much less efficient.&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Sprites&amp;diff=279</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Sprites&amp;diff=279"/>
		<updated>2025-07-21T05:26:44Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites are a type of NikNak that carries DropBoxes on its head!&lt;br /&gt;
&lt;br /&gt;
They move resources around in your[[Factories | Factory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|thumb|400px]]&lt;br /&gt;
[[File:sprite.jpeg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== MVPs of the factory! ==&lt;br /&gt;
Sprites really are the MVPs of your factory... without them it would be much less efficient.&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=File:Sprite.jpeg&amp;diff=278</id>
		<title>File:Sprite.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=File:Sprite.jpeg&amp;diff=278"/>
		<updated>2025-07-21T05:26:32Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Sprites&amp;diff=277</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Sprites&amp;diff=277"/>
		<updated>2025-07-21T05:26:09Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites are a type of NikNak that carries DropBoxes on its head!&lt;br /&gt;
&lt;br /&gt;
They move resources around in your[[Factories | Factory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== MVPs of the factory! ==&lt;br /&gt;
Sprites really are the MVPs of your factory... without them it would be much less efficient.&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Sprites&amp;diff=276</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Sprites&amp;diff=276"/>
		<updated>2025-07-21T05:26:01Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites are a type of NikNak that carries DropBoxes on its head!&lt;br /&gt;
&lt;br /&gt;
They move resources around in your[[Factories | Factory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== MVPs of the factory! ==&lt;br /&gt;
Sprites really are the MVPs of your factory... without them it would be much less efficient.&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Sprites&amp;diff=275</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Sprites&amp;diff=275"/>
		<updated>2025-07-21T05:25:54Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites are a type of NikNak that carries DropBoxes on its head!&lt;br /&gt;
&lt;br /&gt;
They move resources around in your[[Factories | Factory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
== MVPs of the factory! ==&lt;br /&gt;
Sprites really are the MVPs of your factory... without them it would be much less efficient.&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Sprites&amp;diff=274</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Sprites&amp;diff=274"/>
		<updated>2025-07-21T05:25:44Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites are a type of NikNak that carries DropBoxes on its head!&lt;br /&gt;
&lt;br /&gt;
They move resources around in your[[Factories | Factory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|500px]]&lt;br /&gt;
&lt;br /&gt;
== MVPs of the factory! ==&lt;br /&gt;
Sprites really are the MVPs of your factory... without them it would be much less efficient.&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Builder&amp;diff=273</id>
		<title>Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Builder&amp;diff=273"/>
		<updated>2025-07-21T05:25:35Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a type of NikNak that takes resources in [[Boxes]] and turns them into [[Blueprints]]!&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Builder&amp;diff=272</id>
		<title>Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Builder&amp;diff=272"/>
		<updated>2025-07-21T05:25:31Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a type of NikNak that takes resources in [[Boxes]] and turns them into [[Blueprints]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|500px]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Builder&amp;diff=271</id>
		<title>Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Builder&amp;diff=271"/>
		<updated>2025-07-21T05:25:24Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a type of NikNak that takes resources in [[Boxes]] and turns them into [[Blueprints]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|200px]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Builder&amp;diff=270</id>
		<title>Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Builder&amp;diff=270"/>
		<updated>2025-07-21T05:25:16Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a type of NikNak that takes resources in [[Boxes]] and turns them into [[Blueprints]]! [[File:Sprite_conveyor_belt.jpeg|thumb|200px]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Builder&amp;diff=269</id>
		<title>Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Builder&amp;diff=269"/>
		<updated>2025-07-21T05:25:07Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a type of NikNak that takes resources in [[Boxes]] and turns them into [[Blueprints]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|thumb|200px]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Builder&amp;diff=268</id>
		<title>Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Builder&amp;diff=268"/>
		<updated>2025-07-21T05:24:57Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a type of NikNak that takes resources in [[Boxes]] and turns them into [[Blueprints]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg|thumb|200px|Caption text]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Builder&amp;diff=267</id>
		<title>Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Builder&amp;diff=267"/>
		<updated>2025-07-21T05:24:46Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a type of NikNak that takes resources in [[Boxes]] and turns them into [[Blueprints]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg|thumb|200px|Caption text]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Builder&amp;diff=266</id>
		<title>Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Builder&amp;diff=266"/>
		<updated>2025-07-21T05:24:24Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a type of NikNak that takes resources in [[Boxes]] and turns them into [[Blueprints]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sprite_conveyor_belt.jpeg]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Sprites&amp;diff=264</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Sprites&amp;diff=264"/>
		<updated>2025-07-21T03:57:52Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites are a type of NikNak that carries DropBoxes on its head!&lt;br /&gt;
&lt;br /&gt;
They move resources around in your[[Factories | Factory]]&lt;br /&gt;
&lt;br /&gt;
== MVPs of the factory! ==&lt;br /&gt;
Sprites really are the MVPs of your factory... without them it would be much less efficient.&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Sprites&amp;diff=263</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Sprites&amp;diff=263"/>
		<updated>2025-07-21T03:56:43Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites are a type of NikNak that carries DropBoxes on its head!&lt;br /&gt;
&lt;br /&gt;
They move resources around in your[[Factories | Factory]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Sprites&amp;diff=262</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Sprites&amp;diff=262"/>
		<updated>2025-07-21T03:56:35Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: Created page with &amp;quot;Sprites are a type of NikNak that carries DropBoxes on its head!  They move resources around in your Factories&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites are a type of NikNak that carries DropBoxes on its head!&lt;br /&gt;
&lt;br /&gt;
They move resources around in your[[Factory | Factories]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=261</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=261"/>
		<updated>2025-07-21T03:56:10Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.&lt;br /&gt;
&lt;br /&gt;
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* (Optional) Select the NikNak processing action, or “None”&lt;br /&gt;
* Select a DropBox as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== Moving Resources ==&lt;br /&gt;
Moving around the world can take a long time.&lt;br /&gt;
&lt;br /&gt;
You can build “conveyor belts” using [[Sprites]] that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.&lt;br /&gt;
&lt;br /&gt;
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=260</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=260"/>
		<updated>2025-07-21T03:56:01Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.&lt;br /&gt;
&lt;br /&gt;
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* (Optional) Select the NikNak processing action, or “None”&lt;br /&gt;
* Select a DropBox as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== Moving Resources ==&lt;br /&gt;
Moving around the world can take a long time.&lt;br /&gt;
&lt;br /&gt;
You can build “conveyor belts” using [[Sprite | Sprites]] NikNaks that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.&lt;br /&gt;
&lt;br /&gt;
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=259</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=259"/>
		<updated>2025-07-21T03:55:52Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.&lt;br /&gt;
&lt;br /&gt;
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* (Optional) Select the NikNak processing action, or “None”&lt;br /&gt;
* Select a DropBox as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== Moving Resources ==&lt;br /&gt;
Moving around the world can take a long time.&lt;br /&gt;
&lt;br /&gt;
You can build “conveyor belts” using [[Sprite]] NikNaks that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.&lt;br /&gt;
&lt;br /&gt;
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=258</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=258"/>
		<updated>2025-07-21T03:50:00Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.&lt;br /&gt;
&lt;br /&gt;
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* (Optional) Select the NikNak processing action, or “None”&lt;br /&gt;
* Select a DropBox as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== Moving Resources ==&lt;br /&gt;
Moving around the world can take a long time.&lt;br /&gt;
&lt;br /&gt;
You can build “conveyor belts” using Sprite NikNaks that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.&lt;br /&gt;
&lt;br /&gt;
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=257</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=257"/>
		<updated>2025-07-21T03:49:28Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.&lt;br /&gt;
&lt;br /&gt;
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* (Optional) Select the NikNak processing action, or “None”&lt;br /&gt;
* Select a DropBox as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== Moving Resources ==&lt;br /&gt;
Moving around the world can take a long time.&lt;br /&gt;
&lt;br /&gt;
You can build “conveyor belts” using Sprite NikNaks that carry DropBoxes above their head! Your factory worker NikNak can drop off resources into the DropBoxes so that sprite NikNaks bring them to the loading zone for the Builder NikNak to use.&lt;br /&gt;
&lt;br /&gt;
Shortening the distance your NikNaks needs to walk for resource collection makes your factory more efficient!&lt;br /&gt;
&lt;br /&gt;
== Example: Hovercraft Factory ==&lt;br /&gt;
&lt;br /&gt;
What happens in your factory:&lt;br /&gt;
# Place a Hovercraft Blueprint&lt;br /&gt;
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts&lt;br /&gt;
# NikNak claims tasks from the pool&lt;br /&gt;
&lt;br /&gt;
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber&lt;br /&gt;
&lt;br /&gt;
Set up stations for:&lt;br /&gt;
* mining drill for aluminum ore&lt;br /&gt;
* harvester pad for rubber plants&lt;br /&gt;
* Quarry pit for crystals&lt;br /&gt;
* junk yard for salvaging circuit boards&lt;br /&gt;
&lt;br /&gt;
You can design:&lt;br /&gt;
* paths between stations that are easy to navigate&lt;br /&gt;
* systems for traveling faster (think: highways)&lt;br /&gt;
* bins for dropping off specific materials&lt;br /&gt;
* conveyor belts for faster automatic transportation of goods&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
== Taking care of your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don&#039;t collapse forever!&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=256</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=256"/>
		<updated>2025-07-21T03:49:10Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.&lt;br /&gt;
&lt;br /&gt;
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* (Optional) Select the NikNak processing action, or “None”&lt;br /&gt;
* Select a DropBox as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== Example: Hovercraft Factory ==&lt;br /&gt;
&lt;br /&gt;
What happens in your factory:&lt;br /&gt;
# Place a Hovercraft Blueprint&lt;br /&gt;
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts&lt;br /&gt;
# NikNak claims tasks from the pool&lt;br /&gt;
&lt;br /&gt;
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber&lt;br /&gt;
&lt;br /&gt;
Set up stations for:&lt;br /&gt;
* mining drill for aluminum ore&lt;br /&gt;
* harvester pad for rubber plants&lt;br /&gt;
* Quarry pit for crystals&lt;br /&gt;
* junk yard for salvaging circuit boards&lt;br /&gt;
&lt;br /&gt;
You can design:&lt;br /&gt;
* paths between stations that are easy to navigate&lt;br /&gt;
* systems for traveling faster (think: highways)&lt;br /&gt;
* bins for dropping off specific materials&lt;br /&gt;
* conveyor belts for faster automatic transportation of goods&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
== Taking care of your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don&#039;t collapse forever!&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=255</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=255"/>
		<updated>2025-07-21T03:48:14Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource.&lt;br /&gt;
&lt;br /&gt;
Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== Example: Hovercraft Factory ==&lt;br /&gt;
&lt;br /&gt;
What happens in your factory:&lt;br /&gt;
# Place a Hovercraft Blueprint&lt;br /&gt;
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts&lt;br /&gt;
# NikNak claims tasks from the pool&lt;br /&gt;
&lt;br /&gt;
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber&lt;br /&gt;
&lt;br /&gt;
Set up stations for:&lt;br /&gt;
* mining drill for aluminum ore&lt;br /&gt;
* harvester pad for rubber plants&lt;br /&gt;
* Quarry pit for crystals&lt;br /&gt;
* junk yard for salvaging circuit boards&lt;br /&gt;
&lt;br /&gt;
You can design:&lt;br /&gt;
* paths between stations that are easy to navigate&lt;br /&gt;
* systems for traveling faster (think: highways)&lt;br /&gt;
* bins for dropping off specific materials&lt;br /&gt;
* conveyor belts for faster automatic transportation of goods&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
== Taking care of your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don&#039;t collapse forever!&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=254</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=254"/>
		<updated>2025-07-21T03:48:05Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource. Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== Example: Hovercraft Factory ==&lt;br /&gt;
&lt;br /&gt;
What happens in your factory:&lt;br /&gt;
# Place a Hovercraft Blueprint&lt;br /&gt;
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts&lt;br /&gt;
# NikNak claims tasks from the pool&lt;br /&gt;
&lt;br /&gt;
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber&lt;br /&gt;
&lt;br /&gt;
Set up stations for:&lt;br /&gt;
* mining drill for aluminum ore&lt;br /&gt;
* harvester pad for rubber plants&lt;br /&gt;
* Quarry pit for crystals&lt;br /&gt;
* junk yard for salvaging circuit boards&lt;br /&gt;
&lt;br /&gt;
You can design:&lt;br /&gt;
* paths between stations that are easy to navigate&lt;br /&gt;
* systems for traveling faster (think: highways)&lt;br /&gt;
* bins for dropping off specific materials&lt;br /&gt;
* conveyor belts for faster automatic transportation of goods&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
== Taking care of your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don&#039;t collapse forever!&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=245</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=245"/>
		<updated>2025-07-20T21:00:20Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: /* Running Factories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
To rescue a NikNak, approach it with your vacuum pack, which you wear like a backpack. Once you&#039;re close enough, keep your mouse cursor aimed at the creature to maintain suction. A timer counts down. If your aim wavers, the timer counts up, and some progress is lost. When the timer ticks down to 0, you successfully pulled the NikNak into your vacuum pack, and it’s added to one of the vacuum tubes within your backpack.&lt;br /&gt;
&lt;br /&gt;
NikNaks in the wild are corrupted and aggressive. They won’t cooperate or contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Purification ==&lt;br /&gt;
Once contained, NikNaks can be placed onto a Purifier Machine, which cleanses them of their corruption. After purification, NikNaks are grateful for your help. Now loyal, they’re ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
== NikNak Personalities ==&lt;br /&gt;
&lt;br /&gt;
When you rescue a NikNak, they have different personalities that affect how they might behave in your factory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=244</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=244"/>
		<updated>2025-07-20T20:59:50Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
To rescue a NikNak, approach it with your vacuum pack, which you wear like a backpack. Once you&#039;re close enough, keep your mouse cursor aimed at the creature to maintain suction. A timer counts down. If your aim wavers, the timer counts up, and some progress is lost. When the timer ticks down to 0, you successfully pulled the NikNak into your vacuum pack, and it’s added to one of the vacuum tubes within your backpack.&lt;br /&gt;
&lt;br /&gt;
NikNaks in the wild are corrupted and aggressive. They won’t cooperate or contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Purification ==&lt;br /&gt;
Once contained, NikNaks can be placed onto a Purifier Machine, which cleanses them of their corruption. After purification, NikNaks are grateful for your help. Now loyal, they’re ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
== Running Factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]! As long as you build a house with beds in them for to recharge and sleep at night...&lt;br /&gt;
&lt;br /&gt;
Once employed, stationary NikNak will stand at the location of employment and drop processed items one voxel behind them.&lt;br /&gt;
&lt;br /&gt;
Sprite NikNaks, on the other hand, work like conveyor belts to move items across your base&lt;br /&gt;
&lt;br /&gt;
Remember... NikNaks need to sleep... if you tire them out and do not build safe homes with beds for them to sleep at night... they might collapse of fatigue...&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
== NikNak Personalities ==&lt;br /&gt;
&lt;br /&gt;
When you rescue a NikNak, they have different personalities that affect how they might behave in your factory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=243</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=243"/>
		<updated>2025-07-20T20:59:26Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
To rescue a NikNak, approach it with your vacuum pack, which you wear like a backpack. Once you&#039;re close enough, keep your mouse cursor aimed at the creature to maintain suction. A timer counts down. If your aim wavers, the timer counts up, and some progress is lost. When the timer ticks down to 0, you successfully pulled the NikNak into your vacuum pack, and it’s added to one of the vacuum tubes within your backpack.&lt;br /&gt;
&lt;br /&gt;
NikNaks in the wild are corrupted and aggressive. They won’t cooperate or contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Running Factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]! As long as you build a house with beds in them for to recharge and sleep at night...&lt;br /&gt;
&lt;br /&gt;
Once employed, stationary NikNak will stand at the location of employment and drop processed items one voxel behind them.&lt;br /&gt;
&lt;br /&gt;
Sprite NikNaks, on the other hand, work like conveyor belts to move items across your base&lt;br /&gt;
&lt;br /&gt;
Remember... NikNaks need to sleep... if you tire them out and do not build safe homes with beds for them to sleep at night... they might collapse of fatigue...&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
== NikNak Personalities ==&lt;br /&gt;
&lt;br /&gt;
When you rescue a NikNak, they have different personalities that affect how they might behave in your factory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Loading_Zone&amp;diff=242</id>
		<title>Loading Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Loading_Zone&amp;diff=242"/>
		<updated>2025-07-20T00:17:52Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an area with many [[Boxes]] of resources that are needed to build up a [[Blueprints | Blueprint]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Loading_Zone&amp;diff=241</id>
		<title>Loading Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Loading_Zone&amp;diff=241"/>
		<updated>2025-07-20T00:17:43Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: Created page with &amp;quot;This is an area with many Boxes of resources that are needed to build up a Blueprint   Category:Modding&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an area with many [[Boxes]] of resources that are needed to build up a [[Blueprint]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=240</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=240"/>
		<updated>2025-07-20T00:17:12Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good way to think about how factories work in the Mainframe is that it&#039;s a reverse manufacturing system:&lt;br /&gt;
&lt;br /&gt;
You start with a [[Blueprints | Blueprint]] -&amp;gt; Requirements -&amp;gt; Gather &amp;amp; Process -&amp;gt; Build&lt;br /&gt;
&lt;br /&gt;
Ask yourself, &amp;quot;What do I need to make this Blueprint?&amp;quot;, then design a factory run by [[NikNaks]] to build it!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Place a target blueprint with a [[Builder]] NikNak. When the required resources are met and placed in the [[Loading Zone]], the Builder will build the mesh.&lt;br /&gt;
&lt;br /&gt;
Design the factory layout needed for obtaining the resources for completing your blueprint (i.e. processing machines, conveyor paths, and loading zones)&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks! If you have good rapport, they will start working at your factory!&lt;br /&gt;
&lt;br /&gt;
== Example: Hovercraft Factory ==&lt;br /&gt;
&lt;br /&gt;
What happens in your factory:&lt;br /&gt;
# Place a Hovercraft Blueprint&lt;br /&gt;
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts&lt;br /&gt;
# NikNak claims tasks from the pool&lt;br /&gt;
&lt;br /&gt;
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber&lt;br /&gt;
&lt;br /&gt;
Set up stations for:&lt;br /&gt;
* mining drill for aluminum ore&lt;br /&gt;
* harvester pad for rubber plants&lt;br /&gt;
* Quarry pit for crystals&lt;br /&gt;
* junk yard for salvaging circuit boards&lt;br /&gt;
&lt;br /&gt;
You can design:&lt;br /&gt;
* paths between stations that are easy to navigate&lt;br /&gt;
* systems for traveling faster (think: highways)&lt;br /&gt;
* bins for dropping off specific materials&lt;br /&gt;
* conveyor belts for faster automatic transportation of goods&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
== Taking care of your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don&#039;t collapse forever!&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Category:Factories&amp;diff=239</id>
		<title>Category:Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Category:Factories&amp;diff=239"/>
		<updated>2025-07-20T00:17:00Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Category:Factories&amp;diff=238</id>
		<title>Category:Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Category:Factories&amp;diff=238"/>
		<updated>2025-07-20T00:16:52Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: Created page with &amp;quot;A good way to think about how factories work in the Mainframe is that it&amp;#039;s a reverse manufacturing system:  You start with a  Blueprint -&amp;gt; Requirements -&amp;gt; Gather &amp;amp; Process -&amp;gt; Build  Ask yourself, &amp;quot;What do I need to make this Blueprint?&amp;quot;, then design a factory run by NikNaks to build it!  == Overview ==  Place a target blueprint with a Builder NikNak. When the required resources are met and placed in the Loading Zone, the Builder will build the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good way to think about how factories work in the Mainframe is that it&#039;s a reverse manufacturing system:&lt;br /&gt;
&lt;br /&gt;
You start with a [[Blueprints | Blueprint]] -&amp;gt; Requirements -&amp;gt; Gather &amp;amp; Process -&amp;gt; Build&lt;br /&gt;
&lt;br /&gt;
Ask yourself, &amp;quot;What do I need to make this Blueprint?&amp;quot;, then design a factory run by [[NikNaks]] to build it!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Place a target blueprint with a [[Builder]] NikNak. When the required resources are met and placed in the [[Loading Zone]], the Builder will build the mesh.&lt;br /&gt;
&lt;br /&gt;
Design the factory layout needed for obtaining the resources for completing your blueprint (i.e. processing machines, conveyor paths, and loading zones)&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks! If you have good rapport, they will start working at your factory!&lt;br /&gt;
&lt;br /&gt;
== Example: Hovercraft Factory ==&lt;br /&gt;
&lt;br /&gt;
What happens in your factory:&lt;br /&gt;
# Place a Hovercraft Blueprint&lt;br /&gt;
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts&lt;br /&gt;
# NikNak claims tasks from the pool&lt;br /&gt;
&lt;br /&gt;
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber&lt;br /&gt;
&lt;br /&gt;
Set up stations for:&lt;br /&gt;
* mining drill for aluminum ore&lt;br /&gt;
* harvester pad for rubber plants&lt;br /&gt;
* Quarry pit for crystals&lt;br /&gt;
* junk yard for salvaging circuit boards&lt;br /&gt;
&lt;br /&gt;
You can design:&lt;br /&gt;
* paths between stations that are easy to navigate&lt;br /&gt;
* systems for traveling faster (think: highways)&lt;br /&gt;
* bins for dropping off specific materials&lt;br /&gt;
* conveyor belts for faster automatic transportation of goods&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
== Taking care of your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don&#039;t collapse forever!&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=237</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=237"/>
		<updated>2025-07-20T00:16:38Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good way to think about how factories work in the Mainframe is that it&#039;s a reverse manufacturing system:&lt;br /&gt;
&lt;br /&gt;
You start with a [[Blueprints | Blueprint]] -&amp;gt; Requirements -&amp;gt; Gather &amp;amp; Process -&amp;gt; Build&lt;br /&gt;
&lt;br /&gt;
Ask yourself, &amp;quot;What do I need to make this Blueprint?&amp;quot;, then design a factory run by [[NikNaks]] to build it!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Place a target blueprint with a [[Builder]] NikNak. When the required resources are met and placed in the [[Loading Zone]], the Builder will build the mesh.&lt;br /&gt;
&lt;br /&gt;
Design the factory layout needed for obtaining the resources for completing your blueprint (i.e. processing machines, conveyor paths, and loading zones)&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks! If you have good rapport, they will start working at your factory!&lt;br /&gt;
&lt;br /&gt;
== Example: Hovercraft Factory ==&lt;br /&gt;
&lt;br /&gt;
What happens in your factory:&lt;br /&gt;
# Place a Hovercraft Blueprint&lt;br /&gt;
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts&lt;br /&gt;
# NikNak claims tasks from the pool&lt;br /&gt;
&lt;br /&gt;
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber&lt;br /&gt;
&lt;br /&gt;
Set up stations for:&lt;br /&gt;
* mining drill for aluminum ore&lt;br /&gt;
* harvester pad for rubber plants&lt;br /&gt;
* Quarry pit for crystals&lt;br /&gt;
* junk yard for salvaging circuit boards&lt;br /&gt;
&lt;br /&gt;
You can design:&lt;br /&gt;
* paths between stations that are easy to navigate&lt;br /&gt;
* systems for traveling faster (think: highways)&lt;br /&gt;
* bins for dropping off specific materials&lt;br /&gt;
* conveyor belts for faster automatic transportation of goods&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
== Taking care of your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don&#039;t collapse forever!&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factories]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Builder&amp;diff=236</id>
		<title>Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Builder&amp;diff=236"/>
		<updated>2025-07-20T00:16:20Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: Created page with &amp;quot;This is a type of NikNak that takes resources in Boxes and turns them into Blueprints!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a type of NikNak that takes resources in [[Boxes]] and turns them into [[Blueprints]]!&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Gravel&amp;diff=235</id>
		<title>Gravel</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Gravel&amp;diff=235"/>
		<updated>2025-07-20T00:15:23Z</updated>

		<summary type="html">&lt;p&gt;Hoppermori: Created page with &amp;quot;Some loose stone  Category:Blocks&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some loose stone&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Hoppermori</name></author>
	</entry>
</feed>