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	<id>https://wiki.niknak.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=127.0.0.1</id>
	<title>NikNak Wiki - User contributions [en]</title>
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	<updated>2026-05-08T13:12:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=253</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=253"/>
		<updated>2025-07-21T03:47:14Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factories allow you to produce goods at scale. You can employ NikNaks to help you collect and process resources!&lt;br /&gt;
&lt;br /&gt;
Funnel these resources to a builder NikNak who will build out a blueprint.&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource. Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Place a target blueprint with a [[Builder]] NikNak. When the required resources are met and placed in the [[Loading Zone]], the Builder will build the mesh.&lt;br /&gt;
&lt;br /&gt;
Design the factory layout needed for obtaining the resources for completing your blueprint (i.e. processing machines, conveyor paths, and loading zones)&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks! If you have good rapport, they will start working at your factory!&lt;br /&gt;
&lt;br /&gt;
== Example: Hovercraft Factory ==&lt;br /&gt;
&lt;br /&gt;
What happens in your factory:&lt;br /&gt;
# Place a Hovercraft Blueprint&lt;br /&gt;
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts&lt;br /&gt;
# NikNak claims tasks from the pool&lt;br /&gt;
&lt;br /&gt;
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber&lt;br /&gt;
&lt;br /&gt;
Set up stations for:&lt;br /&gt;
* mining drill for aluminum ore&lt;br /&gt;
* harvester pad for rubber plants&lt;br /&gt;
* Quarry pit for crystals&lt;br /&gt;
* junk yard for salvaging circuit boards&lt;br /&gt;
&lt;br /&gt;
You can design:&lt;br /&gt;
* paths between stations that are easy to navigate&lt;br /&gt;
* systems for traveling faster (think: highways)&lt;br /&gt;
* bins for dropping off specific materials&lt;br /&gt;
* conveyor belts for faster automatic transportation of goods&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
== Taking care of your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don&#039;t collapse forever!&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=252</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=252"/>
		<updated>2025-07-21T03:46:20Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good way to think about how factories work in the Mainframe is that it&#039;s a reverse manufacturing system:&lt;br /&gt;
&lt;br /&gt;
You start with a [[Blueprints | Blueprint]] -&amp;gt; Requirements -&amp;gt; Gather &amp;amp; Process -&amp;gt; Build&lt;br /&gt;
&lt;br /&gt;
Ask yourself, &amp;quot;What do I need to make this Blueprint?&amp;quot;, then design a factory run by [[NikNaks]] to build it!&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
To set up a factory, place blueprint at the loading zone. Each blueprint lists the resources required to build it, and you can place a DropBox at the loading zone for each resource. Once all DropBoxes are filled, the builder NikNak builds the blueprint into a mesh.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Place a target blueprint with a [[Builder]] NikNak. When the required resources are met and placed in the [[Loading Zone]], the Builder will build the mesh.&lt;br /&gt;
&lt;br /&gt;
Design the factory layout needed for obtaining the resources for completing your blueprint (i.e. processing machines, conveyor paths, and loading zones)&lt;br /&gt;
&lt;br /&gt;
Bring in the right NikNaks who are well suited to do your tasks! If you have good rapport, they will start working at your factory!&lt;br /&gt;
&lt;br /&gt;
== Example: Hovercraft Factory ==&lt;br /&gt;
&lt;br /&gt;
What happens in your factory:&lt;br /&gt;
# Place a Hovercraft Blueprint&lt;br /&gt;
# A [[Task Pool]] is generated based on the raw materials: mine, process, deliver parts&lt;br /&gt;
# NikNak claims tasks from the pool&lt;br /&gt;
&lt;br /&gt;
Resources needed: 20x light alloy plate, 10x crystals, 5x circuit board, 10x rubber&lt;br /&gt;
&lt;br /&gt;
Set up stations for:&lt;br /&gt;
* mining drill for aluminum ore&lt;br /&gt;
* harvester pad for rubber plants&lt;br /&gt;
* Quarry pit for crystals&lt;br /&gt;
* junk yard for salvaging circuit boards&lt;br /&gt;
&lt;br /&gt;
You can design:&lt;br /&gt;
* paths between stations that are easy to navigate&lt;br /&gt;
* systems for traveling faster (think: highways)&lt;br /&gt;
* bins for dropping off specific materials&lt;br /&gt;
* conveyor belts for faster automatic transportation of goods&lt;br /&gt;
&lt;br /&gt;
== Strategic Design Principles ==&lt;br /&gt;
&lt;br /&gt;
High-level strategies for setting up a good factory.&lt;br /&gt;
&lt;br /&gt;
=== Flow efficiency ===&lt;br /&gt;
&lt;br /&gt;
What&#039;s the weakest / slowest part of your factory?&lt;br /&gt;
&lt;br /&gt;
If you improve that, then your output will be greater&lt;br /&gt;
&lt;br /&gt;
=== What resources are available in your base? ===&lt;br /&gt;
&lt;br /&gt;
Optimize for what&#039;s needed for your blueprint!&lt;br /&gt;
&lt;br /&gt;
=== Efficient NikNak navigation ===&lt;br /&gt;
&lt;br /&gt;
How to layout your factory so it&#039;s easy for NikNaks to get around?&lt;br /&gt;
&lt;br /&gt;
== Taking care of your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired. Make sure you take care of them so they don&#039;t collapse forever!&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure they have a [[Bed]] and a [[House]] for sleeping at night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=251</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=251"/>
		<updated>2025-07-21T03:39:34Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a [[Vacuum Tube]] in your backpack! The action of vacuum them purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=250</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=250"/>
		<updated>2025-07-21T03:35:45Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a [[Vacuum Tube]] in your backpack! The action of vacuum them purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
== NikNak Personalities ==&lt;br /&gt;
&lt;br /&gt;
When you rescue a NikNak, they have different personalities that affect how they might behave in your factory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=249</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=249"/>
		<updated>2025-07-21T03:35:30Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your [[Vacuum Pack]] in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a vacuum tube in your backpack! The action of vacuum them purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
== NikNak Personalities ==&lt;br /&gt;
&lt;br /&gt;
When you rescue a NikNak, they have different personalities that affect how they might behave in your factory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=248</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=248"/>
		<updated>2025-07-21T03:28:07Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: /* Vacuum Pack and Purification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your vacuum pack in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a vacuum tube in your backpack! The action of vacuum them purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
== NikNak Personalities ==&lt;br /&gt;
&lt;br /&gt;
When you rescue a NikNak, they have different personalities that affect how they might behave in your factory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=247</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=247"/>
		<updated>2025-07-21T03:24:03Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: /* Purification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your vacuum pack in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a vacuum tube in your backpack! The action of vacuum them purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Vacuum Pack and Purification ==&lt;br /&gt;
Once in the vacuum pack, the NikNak is purified and ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
NikNaks are spit out of the vacuum pack in the same order as they are in the tubes.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
== NikNak Personalities ==&lt;br /&gt;
&lt;br /&gt;
When you rescue a NikNak, they have different personalities that affect how they might behave in your factory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=246</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=246"/>
		<updated>2025-07-21T03:23:38Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: /* Rescuing NikNaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
NikNaks in the wild are corrupt and aggressive!&lt;br /&gt;
&lt;br /&gt;
To rescue a NikNak, approach it with your vacuum pack in hand. Then suck until the NikNak enters your tube! Certain NikNaks are harder to suck and will struggle against you. Others will be easy to suck. In order to suck the NikNak in, the timer must tick down to 0, so you must maintain contact with NikNak or else the timer will reset.&lt;br /&gt;
&lt;br /&gt;
Once the NikNak is successfully sucked, it’s added to a vacuum tube in your backpack! The action of vacuum them purifies the NikNak so that they are no longer corrupt and aggressive. Also, NikNaks won’t contribute to your factories until they&#039;ve been purified.&lt;br /&gt;
&lt;br /&gt;
== Purification ==&lt;br /&gt;
Once contained, NikNaks can be placed onto a Purifier Machine, which cleanses them of their corruption. After purification, NikNaks are grateful for your help. Now loyal, they’re ready to be placed into your factory system.&lt;br /&gt;
&lt;br /&gt;
== Placement at factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
Each NikNak has unique traits and skillsets. When assigning one to a factory, you:&lt;br /&gt;
&lt;br /&gt;
* Select the resource region it collects from (draw it like a paintbrush!)&lt;br /&gt;
* Select a Resource Box as its drop-off location.&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
== NikNak Personalities ==&lt;br /&gt;
&lt;br /&gt;
When you rescue a NikNak, they have different personalities that affect how they might behave in your factory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NikNak]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=164</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=164"/>
		<updated>2025-07-17T03:39:24Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In NikNak, you can create factories that are run by [[NikNaks]] to execute [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
The way to think about designing your factories are:&lt;br /&gt;
# Creating processed goods out of raw materials&lt;br /&gt;
# Moving goods and materials around space&lt;br /&gt;
&lt;br /&gt;
A well designed factory should be autonomous!&lt;br /&gt;
&lt;br /&gt;
== How Factories affect your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired.&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure that they have a bed and a house for sleeping at night!&lt;br /&gt;
&lt;br /&gt;
NikNaks need to sleep at night to recharge...&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Factories&amp;diff=163</id>
		<title>Factories</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Factories&amp;diff=163"/>
		<updated>2025-07-17T03:38:53Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In NikNak, you can create factories that are run by [[NikNaks]] to execute [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
The way to think about designing your factories are:&lt;br /&gt;
# Creating processed goods out of raw materials&lt;br /&gt;
# Moving goods and materials around space&lt;br /&gt;
&lt;br /&gt;
A well designed factory should be autonomous!&lt;br /&gt;
&lt;br /&gt;
== How Factories affect your NikNaks ==&lt;br /&gt;
&lt;br /&gt;
Working at factories wears NikNaks out - they get tired.&lt;br /&gt;
&lt;br /&gt;
For every NikNak that works at your factory, you should make sure that they have a bed and a house for sleeping at night!&lt;br /&gt;
&lt;br /&gt;
NikNaks need to sleep at night to recharge...&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Blueprint_Catalogue&amp;diff=162</id>
		<title>Blueprint Catalogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Blueprint_Catalogue&amp;diff=162"/>
		<updated>2025-07-17T03:37:27Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place where you can keep track of all the [[Blueprints]] that you have made!&lt;br /&gt;
&lt;br /&gt;
You can also share and trade blueprints with your friends.&lt;br /&gt;
&lt;br /&gt;
When blueprints in your catalogue reference each other, you can view them as a [[Tech Tree]]!&lt;br /&gt;
&lt;br /&gt;
== Blueprint Organization ==&lt;br /&gt;
You can view your blueprints via. tech tree dependencies, and organize them that way.&lt;br /&gt;
&lt;br /&gt;
You can also tag your blueprints to group them!&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Vehicles&amp;diff=161</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Vehicles&amp;diff=161"/>
		<updated>2025-07-17T03:36:24Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehicles are a big part of NikNak! Because the [[Mainframe]] is so big... creative [[Avatars]] have built crafty solutions to get around space!&lt;br /&gt;
&lt;br /&gt;
== Building a Vehicle ==&lt;br /&gt;
Apply a vehicle [[Chips|Chip]] to a group of chiseled voxels.&lt;br /&gt;
&lt;br /&gt;
Then, the vehicle will be rigged!&lt;br /&gt;
&lt;br /&gt;
== Vehicle depreciation ==&lt;br /&gt;
When you ride your vehicle, it will break down! How fast it breaks down is dependent on what materials you use.&lt;br /&gt;
&lt;br /&gt;
For example, a dirt block car will break down faster than a steel block car.&lt;br /&gt;
&lt;br /&gt;
== Types of Vehicles ==&lt;br /&gt;
Car, boat, plane, rockets&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=160</id>
		<title>Cube Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=160"/>
		<updated>2025-07-17T03:35:25Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mainframe contains many cube planets, that together make up a [[Galaxy]].&lt;br /&gt;
&lt;br /&gt;
The gravity on cube planets always points down. However, when you get to a corner of a cube planet, there is a special edge effect where you switch over to the gravity of the other side.&lt;br /&gt;
&lt;br /&gt;
If you are creative, you can play with these effects. For example, putting a loot box that you can only access while standing on it, so that you have to cross over to another side, then walk back to drop on top of it.&lt;br /&gt;
&lt;br /&gt;
== Getting to another cube planet ==&lt;br /&gt;
In order to travel to another cube planet in the galaxy, you need to build a rocket, which is a type of [[Vehicles|Vehicle]].&lt;br /&gt;
&lt;br /&gt;
The rocket must have enough fuel to sustain the whole trip, and how much field the rocket burns is related to its weight.&lt;br /&gt;
&lt;br /&gt;
These are things you should consider when deciding how many NikNaks to take with you!&lt;br /&gt;
&lt;br /&gt;
== Types of Cube Planets ==&lt;br /&gt;
&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=159</id>
		<title>Cube Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=159"/>
		<updated>2025-07-17T03:35:13Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mainframe contains many cube planets, that together make up a [[Galaxy]].&lt;br /&gt;
&lt;br /&gt;
The gravity on cube planets always points down. However, when you get to a corner of a cube planet, there is a special edge effect where you switch over to the gravity of the other side.&lt;br /&gt;
&lt;br /&gt;
If you are creative, you can play with these effects. For example, putting a loot box that you can only access while standing on it, so that you have to cross over to another side, then walk back to drop on top of it.&lt;br /&gt;
&lt;br /&gt;
== Getting to another cube planet ==&lt;br /&gt;
In order to travel to another cube planet in the galaxy, you need to build a rocket, which is a type of [[Vehicles|Vehicle]].&lt;br /&gt;
&lt;br /&gt;
The rocket must have enough fuel to sustain the whole trip, and how much field the rocket burns is related to its weight.&lt;br /&gt;
&lt;br /&gt;
These are things you should consider when deciding how many NikNaks to take with you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Vehicles&amp;diff=158</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Vehicles&amp;diff=158"/>
		<updated>2025-07-17T03:33:54Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehicles are a big part of NikNak! Because the [[Mainframe]] is so big... creative [[Avatars]] have built crafty solutions to get around space!&lt;br /&gt;
&lt;br /&gt;
== Building a Vehicle ==&lt;br /&gt;
Apply a vehicle [[Chips|Chip]] to a group of chiseled voxels.&lt;br /&gt;
&lt;br /&gt;
Then, the vehicle will be rigged!&lt;br /&gt;
&lt;br /&gt;
== Types of Vehicles ==&lt;br /&gt;
Car, boat, plane, rockets&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=157</id>
		<title>Cube Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=157"/>
		<updated>2025-07-17T03:33:40Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mainframe contains many cube planets, that together make up a [[Galaxy]].&lt;br /&gt;
&lt;br /&gt;
The gravity on cube planets always points down. However, when you get to a corner of a cube planet, there is a special edge effect where you switch over to the gravity of the other side.&lt;br /&gt;
&lt;br /&gt;
If you are creative, you can play with these effects. For example, putting a loot box that you can only access while standing on it, so that you have to cross over to another side, then walk back to drop on top of it.&lt;br /&gt;
&lt;br /&gt;
== Getting to another cube planet ==&lt;br /&gt;
In order to travel to another cube planet in the galaxy, you need to build a rocket, which is a type of [[Vehicles|Vehicle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=156</id>
		<title>Cube Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=156"/>
		<updated>2025-07-17T03:33:07Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mainframe contains many cube planets, that together make up a [[Galaxy]].&lt;br /&gt;
&lt;br /&gt;
The gravity on cube planets always points down. However, when you get to a corner of a cube planet, there is a special edge effect where you switch over to the gravity of the other side.&lt;br /&gt;
&lt;br /&gt;
If you are creative, you can play with these effects. For example, putting a loot box that you can only access while standing on it, so that you have to cross over to another side, then walk back to drop on top of it.&lt;br /&gt;
&lt;br /&gt;
== Getting to another cube planet ==&lt;br /&gt;
In order to travel to another cube planet in the galaxy, you need to build a rocket, which is a type of [[Vehicles]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=155</id>
		<title>Cube Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Cube_Planets&amp;diff=155"/>
		<updated>2025-07-17T03:32:58Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mainframe contains many cube planets, that together make up a [[Galaxy]].&lt;br /&gt;
&lt;br /&gt;
The gravity on cube planets always points down. However, when you get to a corner of a cube planet, there is a special edge effect where you switch over to the gravity of the other side.&lt;br /&gt;
&lt;br /&gt;
If you are creative, you can play with these effects. For example, putting a loot box that you can only access while standing on it, so that you have to cross over to another side, then walk back to drop on top of it.&lt;br /&gt;
&lt;br /&gt;
== Getting to another cube planet ==&lt;br /&gt;
In order to travel to another cube planet in the galaxy, you need to build a rocket, which is a type of [[Vehicle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Mainframe&amp;diff=154</id>
		<title>Mainframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Mainframe&amp;diff=154"/>
		<updated>2025-07-17T03:18:53Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mainframe was a universe simulation on a hard drive developed by [[PL80]]. It was full of digital life and ran the infrastructure for the world.&lt;br /&gt;
People could make anything they imagined, but one day it was unplugged, and stored away for good.&lt;br /&gt;
&lt;br /&gt;
== Voxel build ==&lt;br /&gt;
Everything int the Mainframe is made of the same system... [[Chiseled Voxels]]. All objects!&lt;br /&gt;
&lt;br /&gt;
That means that you have the opportunity to completely reshape the Mainframe into exactly what you want.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
The Mainframe is actually quite big, and it can take a lot of time to traverse it. We recommend that you build [[Vehicles]] to cross more space in less time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Universe]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=79</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=79"/>
		<updated>2025-07-16T03:37:08Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official NikNak Wiki!&lt;br /&gt;
&lt;br /&gt;
In NikNak, the whole game is about [[:Category:Modding | Modding]]. Our mission statement is: Make Games Together&lt;br /&gt;
&lt;br /&gt;
NikNak is a 3D voxel, factory sandbox game. It takes place in a setting called the [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
You can make [[Blueprints]] of groups of [[Chiseled Voxels]], so that you can create 3D object meshes. Then build up your own tech tree using blueprints that can reference each other. Finally, build [[Factories]] with creatures called [[NikNaks]] to engineer your blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🚧 Under construction 🚧&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=78</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=78"/>
		<updated>2025-07-13T04:47:33Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
Feral NikNaks roam the Mainframe. They are sick, and healing them requires feeding them the right herbs.&lt;br /&gt;
&lt;br /&gt;
While sick, they are aggressive and will attack you&lt;br /&gt;
&lt;br /&gt;
== Running Factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run factories! As long as you build a house with beds in them for to recharge and sleep at night...&lt;br /&gt;
&lt;br /&gt;
Once employed, stationary NikNak will stand at the location of employment and drop processed items one voxel behind them.&lt;br /&gt;
&lt;br /&gt;
Sprite NikNaks, on the other hand, work like conveyor belts to move items across your base&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species! You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=77</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=77"/>
		<updated>2025-07-13T04:47:01Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are adorable creatures that evolved from the more primitive Bots that exist in [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
You can rate them on [https://rate.niknak.com Rate-A-NikNak]&lt;br /&gt;
&lt;br /&gt;
NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
Feral NikNaks roam the Mainframe. They are sick, and healing them requires feeding them the right herbs.&lt;br /&gt;
&lt;br /&gt;
While sick, they are aggressive and will attack you&lt;br /&gt;
&lt;br /&gt;
== Running Factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run factories! As long as you build a house with beds in them for to recharge and sleep at night...&lt;br /&gt;
&lt;br /&gt;
Once employed, stationary NikNak will stand at the location of employment and drop processed items one voxel behind them.&lt;br /&gt;
&lt;br /&gt;
Sprite NikNaks, on the other hand, work like conveyor belts to move items across your base&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species!&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=76</id>
		<title>NikNaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=NikNaks&amp;diff=76"/>
		<updated>2025-07-13T04:45:06Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NikNaks are creatures that can be rescued and then added to factories as workers!&lt;br /&gt;
&lt;br /&gt;
== Rescuing NikNaks ==&lt;br /&gt;
Feral NikNaks roam the Mainframe. They are sick, and healing them requires feeding them the right herbs.&lt;br /&gt;
&lt;br /&gt;
While sick, they are aggressive and will attack you&lt;br /&gt;
&lt;br /&gt;
== Running Factories ==&lt;br /&gt;
&lt;br /&gt;
NikNaks can run factories! As long as you build a house with beds in them for to recharge and sleep at night...&lt;br /&gt;
&lt;br /&gt;
Once employed, stationary NikNak will stand at the location of employment and drop processed items one voxel behind them.&lt;br /&gt;
&lt;br /&gt;
Sprite NikNaks, on the other hand, work like conveyor belts to move items across your base&lt;br /&gt;
&lt;br /&gt;
== NikNak Species ==&lt;br /&gt;
&lt;br /&gt;
There are many different types of species!&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=PL80&amp;diff=75</id>
		<title>PL80</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=PL80&amp;diff=75"/>
		<updated>2025-07-13T04:44:29Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PL80 developed the [[Mainframe]] to understand the fundamental truths that define our universe. Their goal was to create the most realistic simulation possible of the natural world, and use it as a testbed for advanced robots. Those robots evolved to become the Bots and NikNaks you see around the Mainframe today.&lt;br /&gt;
&lt;br /&gt;
The Council runs the PL80 org. They govern Mainframe with strict laws to impose order and structure. They hold secret meetings in the Capitol, which is located in one of the most fiercely guarded Sites in all of Mainframe.&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=PL80&amp;diff=74</id>
		<title>PL80</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=PL80&amp;diff=74"/>
		<updated>2025-07-13T04:44:14Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: Created page with &amp;quot;PL80 developed the Mainframe to understand the fundamental truths that define our universe. Their goal was to create the most realistic simulation possible of the natural world, and use it as a testbed for advanced robots. Those robots evolved to become the Bots and NikNaks you see around the Mainframe today.  The Council runs the PL80 org. They govern Mainframe with strict laws to impose order and structure. They hold secret meetings in the Capitol, which is located in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PL80 developed the Mainframe to understand the fundamental truths that define our universe. Their goal was to create the most realistic simulation possible of the natural world, and use it as a testbed for advanced robots. Those robots evolved to become the Bots and NikNaks you see around the Mainframe today.&lt;br /&gt;
&lt;br /&gt;
The Council runs the PL80 org. They govern Mainframe with strict laws to impose order and structure. They hold secret meetings in the Capitol, which is located in one of the most fiercely guarded Sites in all of Mainframe.&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Mainframe&amp;diff=73</id>
		<title>Mainframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Mainframe&amp;diff=73"/>
		<updated>2025-07-13T04:44:02Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mainframe was a universe simulation on a hard drive developed by [[PL80]]. It was full of digital life and ran the infrastructure for the world. People could make anything they imagined, but one day it was unplugged, and stored away for good.&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=72</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=72"/>
		<updated>2025-07-13T04:43:49Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official NikNak Wiki!&lt;br /&gt;
&lt;br /&gt;
In NikNak, the whole game is about [[:Category:Modding | Modding]]. Our mission statement is: make games together&lt;br /&gt;
&lt;br /&gt;
NikNak is a 3D voxel, factory sandbox game. It takes place in a setting called the [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
You can make [[Blueprints]] of groups of [[Chiseled Voxels]], so that you can create 3D object meshes. Then build up your own tech tree using blueprints that can reference each other. Finally, build [[Factories]] with creatures called [[NikNaks]] to engineer your blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🚧 Under construction 🚧&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=71</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=71"/>
		<updated>2025-07-13T04:43:08Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official NikNak Wiki!&lt;br /&gt;
&lt;br /&gt;
In NikNak, the whole game is about [[:Category:Modding | Modding]]. Our mission statement is: make games together&lt;br /&gt;
&lt;br /&gt;
NikNak is a 3D voxel, sandbox factory game. It takes place in a setting called the [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
You can make [[Blueprints]] of groups of [[Chiseled Voxels]], so that you can create 3D object meshes. Then build up your own tech tree using blueprints that can reference each other. Finally, build [[Factories]] with creatures called [[NikNaks]] to engineer your blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🚧 Under construction 🚧&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=70</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=70"/>
		<updated>2025-07-13T04:42:55Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official NikNak Wiki!&lt;br /&gt;
&lt;br /&gt;
In NikNak, the whole game is about [[:Category:Modding]]. Our mission statement is: make games together&lt;br /&gt;
&lt;br /&gt;
NikNak is a 3D voxel, sandbox factory game. It takes place in a setting called the [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
You can make [[Blueprints]] of groups of [[Chiseled Voxels]], so that you can create 3D object meshes. Then build up your own tech tree using blueprints that can reference each other. Finally, build [[Factories]] with creatures called [[NikNaks]] to engineer your blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🚧 Under construction 🚧&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=69</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=69"/>
		<updated>2025-07-13T04:42:32Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official NikNak Wiki!&lt;br /&gt;
&lt;br /&gt;
In NikNak, the whole game is about [[Category:Modding]]. Our mission statement is: make games together&lt;br /&gt;
&lt;br /&gt;
NikNak is a 3D voxel, sandbox factory game. It takes place in a setting called the [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
You can make [[Blueprints]] of groups of [[Chiseled Voxels]], so that you can create 3D object meshes. Then build up your own tech tree using blueprints that can reference each other. Finally, build [[Factories]] with creatures called [[NikNaks]] to engineer your blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🚧 Under construction 🚧&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=68</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=68"/>
		<updated>2025-07-13T04:41:39Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official NikNak Wiki!&lt;br /&gt;
&lt;br /&gt;
In NikNak, the whole game is about modding. Our mission statement is: make games together&lt;br /&gt;
&lt;br /&gt;
NikNak is a 3D voxel, sandbox factory game. It takes place in a setting called the [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
You can make [[Blueprints]] of groups of [[Chiseled Voxels]], so that you can create 3D object meshes. Then build up your own tech tree using blueprints that can reference each other. Finally, build [[Factories]] with creatures called [[NikNaks]] to engineer your blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🚧 Under construction 🚧&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=67</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=67"/>
		<updated>2025-07-13T04:37:52Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official NikNak Wiki!&lt;br /&gt;
&lt;br /&gt;
In NikNak, the whole game is about modding. Our holy grail is: make games together&lt;br /&gt;
&lt;br /&gt;
NikNak is a 3D voxel, sandbox factory game. It takes place in a setting called the [[Mainframe]].&lt;br /&gt;
&lt;br /&gt;
You can make [[Blueprints]] of groups of [[Chiseled Voxels]], so that you can create 3D object meshes. Then build up your own tech tree using blueprints that can reference each other. Finally, build [[Factories]] with creatures called [[NikNaks]] to engineer your blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🚧 Under construction 🚧&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Chiseled_Voxels&amp;diff=66</id>
		<title>Chiseled Voxels</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Chiseled_Voxels&amp;diff=66"/>
		<updated>2025-07-13T04:37:21Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Niknak, you can chisel voxels. There are many variations of chiseled voxels.&lt;br /&gt;
&lt;br /&gt;
These can be turned into meshes of either prop scale, or human scale.&lt;br /&gt;
&lt;br /&gt;
== How to Chisel Voxels ==&lt;br /&gt;
&lt;br /&gt;
Have a chisel selected in your hotbar, then click on the corners of a voxels.&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Blueprints&amp;diff=65</id>
		<title>Blueprints</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Blueprints&amp;diff=65"/>
		<updated>2025-07-13T04:35:52Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Blueprint is a recipe that describes how to create a mesh using base materials of [[Chiseled Voxels]]. You can find them in the world, or make your own out by [[Magic Wand]] selecting voxels.&lt;br /&gt;
&lt;br /&gt;
That way, you can exchange a fixed number of resources, apply a blueprint, and it can be made. You can compose blueprints together. Using this technique, you can build up your own tech tree.&lt;br /&gt;
&lt;br /&gt;
You can build factories to make parts of the tech tree, and chain it together. What the tech tree is, you can define yourself using blueprints. There is a view in the game that shows the tech tree.&lt;br /&gt;
&lt;br /&gt;
== How to Create a Blueprint ==&lt;br /&gt;
&lt;br /&gt;
You can [[Magic Wand]] select groups of voxels, then click on &amp;quot;paper&amp;quot; in your hotbar.&lt;br /&gt;
&lt;br /&gt;
You can clone an existing blueprint by selecting it in your hotbar, and then clicking on &amp;quot;paper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blueprint Composition ==&lt;br /&gt;
&lt;br /&gt;
Blueprints can be:&lt;br /&gt;
* Atomic (e.g. wheel)&lt;br /&gt;
* Composed (e.g. a car blueprint that uses wheel blueprints)&lt;br /&gt;
&lt;br /&gt;
A great tech tree design considers how each blueprint can be atomic, so that other blueprints can reference it in flexible ways. This is called Composability.&lt;br /&gt;
&lt;br /&gt;
Composable, reusable blueprint designs are better for factory manufacturing.&lt;br /&gt;
&lt;br /&gt;
== Using a Blueprint ==&lt;br /&gt;
&lt;br /&gt;
To build a blueprint, players must have the number of resources required to execute the blueprint. If you open the blueprint in your inventory, you can click &amp;quot;build&amp;quot;, then select either prop scale or human scale. This will convert the resources in your inventory into an item mesh of what you&#039;ve just built. You can place this anywhere in the world.&lt;br /&gt;
&lt;br /&gt;
== Manufacturing Blueprints ==&lt;br /&gt;
&lt;br /&gt;
You can mass manufacture blueprints using [[Factories]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Magic_Wand&amp;diff=64</id>
		<title>Magic Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Magic_Wand&amp;diff=64"/>
		<updated>2025-07-13T04:26:09Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The magic wand lets you fuzzy select groups of voxels to turn them into [[Blueprints]] or meshes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=4</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=4"/>
		<updated>2025-07-06T21:12:37Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: removed silly changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=3</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=3"/>
		<updated>2025-07-06T18:44:00Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: Made some more changes as a test. ignorreee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
Test change&lt;br /&gt;
More changes!&lt;br /&gt;
Wow&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=2</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.niknak.com/index.php?title=Main_Page&amp;diff=2"/>
		<updated>2025-07-06T17:49:28Z</updated>

		<summary type="html">&lt;p&gt;127.0.0.1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
Test change&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
</feed>